核心是使用socket API实现TCP通信,服务端依次创建套接字、绑定、监听、接受连接并收发数据,客户端则连接后发送消息并接收响应,需注意跨平台差异与错误处理。

想快速上手 C++ Socket 编程?其实核心就是使用操作系统提供的 socket API,通过创建套接字、绑定地址、监听连接(服务端)或发起连接(客户端),实现网络通信。下面以 TCP 为例,给出一个简单但完整的 C++ 网络通信实例,包含服务端和客户端代码,适用于 Linux 和 Windows(稍作调整)。
服务端代码:接收客户端消息并回传
服务端负责监听指定端口,等待客户端连接,收到数据后原样返回。
Linux / macOS 版本(g++ 编译):
#include #include #include #include #include int main() { int server_fd, new_socket; struct sockaddr_in address; int addrlen = sizeof(address); char buffer[1024] = {0}; // 创建套接字 if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) { perror("socket failed"); exit(EXIT_FAILURE); } // 配置地址结构 address.sin_family = AF_INET; address.sin_addr.s_addr = INADDR_ANY; address.sin_port = htons(8080); // 绑定 if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) < 0) { perror("bind failed"); exit(EXIT_FAILURE); } // 监听 if (listen(server_fd, 3) < 0) { perror("listen"); exit(EXIT_FAILURE); } std::cout << "Server listening on port 8080...n"; // 接受连接 if ((new_socket = accept(server_fd, (struct sockaddr *)&address, (socklen_t*)&addrlen))<0) { perror("accept"); exit(EXIT_FAILURE); } // 读取客户端消息 read(new_socket, buffer, 1024); std::cout << "Client: " << buffer << "n"; // 回传消息 const char *response = "Hello from server"; send(new_socket, response, strlen(response), 0); std::cout << "Response sentn"; close(new_socket); close(server_fd); return 0;}
Windows 版本需包含 Winsock:
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#include #include #include #pragma comment(lib, "ws2_32.lib")int main() { WSADATA wsa; SOCKET server_fd, new_socket; struct sockaddr_in address; int addrlen = sizeof(address); char buffer[1024] = {0}; if (WSAStartup(MAKEWORD(2,2), &wsa) != 0) { std::cerr << "WSAStartup failedn"; return 1; } if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) { std::cerr << "Socket creation errorn"; WSACleanup(); return 1; } address.sin_family = AF_INET; address.sin_addr.s_addr = INADDR_ANY; address.sin_port = htons(8080); if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) == SOCKET_ERROR) { std::cerr << "Bind failedn"; closesocket(server_fd); WSACleanup(); return 1; } if (listen(server_fd, 3) == SOCKET_ERROR) { std::cerr << "Listen failedn"; closesocket(server_fd); WSACleanup(); return 1; } std::cout << "Server listening on port 8080...n"; if ((new_socket = accept(server_fd, (struct sockaddr *)&address, &addrlen)) == INVALID_SOCKET) { std::cerr << "Accept failedn"; closesocket(server_fd); WSACleanup(); return 1; } recv(new_socket, buffer, 1024, 0); std::cout << "Client: " << buffer << "n"; const char *response = "Hello from server"; send(new_socket, response, strlen(response), 0); std::cout << "Response sentn"; closesocket(new_socket); closesocket(server_fd); WSACleanup(); return 0;}
客户端代码:连接服务端并发送消息
客户端主动连接服务端,发送一条消息,并接收响应。
Linux / macOS 客户端:
#include #include #include #include #include int main() { int sock = 0; struct sockaddr_in serv_addr; char *hello = "Hello from client"; char buffer[1024] = {0}; if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0) { std::cerr << "Socket creation errorn"; return -1; } serv_addr.sin_family = AF_INET; serv_addr.sin_port = htons(8080); // 将 IP 地址从文本转换为二进制 if (inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr) <= 0) { std::cerr << "Invalid address / Address not supportedn"; return -1; } if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) { std::cerr << "Connection Failedn"; return -1; } send(sock, hello, strlen(hello), 0); std::cout << "Message sent to servern"; read(sock, buffer, 1024); std::cout << "Server response: " << buffer << "n"; close(sock); return 0;}
Windows 客户端: 同样需要初始化 Winsock,其余逻辑一致,把 socket、connect、send、recv 替换为 Windows 对应函数即可。
编译与运行(Linux 示例)
保存服务端代码为 server.cpp,客户端为 client.cpp。
g++ server.cpp -o serverg++ client.cpp -o client
终端1运行服务端:./server
终端2运行客户端:./client
观察输出,确认通信成功。
关键点说明
AF_INET 表示 IPv4 协议族,SOCK_STREAM 表示 TCP 流式套接字。 服务端依次调用 socket → bind → listen → accept。 客户端调用 socket → connect → send/recv。 注意错误检查,真实项目中不能忽略返回值。 跨平台开发建议封装接口,或使用 Boost.Asio 等库简化操作。基本上就这些,不复杂但容易忽略细节。
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