值得一看的html5实现简单老虎机的教程(游戏开发)

值得一看的html5实现简单老虎机的教程(游戏开发)

值得一看的html5实现简单老虎机的教程

本游戏使用的是html5的canvas,运行游戏需要浏览器支持html5。

使用开源引擎:lufylegend.js,

lufylegend.js引擎包内包含这个demo,请直接下载lufylegend.js引擎,查看引擎包内源码

立即学习“前端免费学习笔记(深入)”;

lufylegend.js引擎下载地址

http://lufylegend.com/lufylegend

游戏截图

27da36dc90cbe436141586d91c0b4ed.png

游戏测试地址:http://fsanguo.comoj.com/html5/slot/index.html

游戏结构

index.html

js文件夹|—Main.js

         |—Reel.js

images文件夹|–图片

游戏代码:

Main.js

init(50,"mylegend",600,600,main); var loadingLayer;var backLayer;var stopLayer;var startLayer;var loadIndex = 0;var imglist = {};var btnup,btndown,btnleft,btnright;var imgData = new Array(); var mapImgList = new Array();var mapmoveflag = "";var MOVE_STEP = 10; var combination = new Array([1,1,5], [1,2,4], [1,5,1], [2,1,4], [2,3,3], [2,4,1], [2,5,4], [3,1,2], [3,4,3], [3,5,5], [4,1,2], [4,2,3], [4,5,1], [4,5,5], [5,1,1], [5,2,4], [5,3,2], [5,5,1], [1,1,1], [1,1,1]);var reels = new Array();var kakes = new Array();//停止ボタン参照用配列var stopBtn = new Array();var start;var win;function main(){imgData.push({name:"stop_up",path:"./images/slot_stop_up.png"});imgData.push({name:"stop_over",path:"./images/slot_stop_over.png"});imgData.push({name:"start",path:"./images/slot_start.jpg"});imgData.push({name:"kake",path:"./images/slot_kake.png"});imgData.push({name:"slot_back",path:"./images/slot_back.jpg"});imgData.push({name:"slot_ok",path:"./images/slot_ok.png"});imgData.push({name:"item1",path:"./images/1.png"});imgData.push({name:"item2",path:"./images/2.png"});imgData.push({name:"item3",path:"./images/3.png"});imgData.push({name:"item4",path:"./images/4.png"});imgData.push({name:"item5",path:"./images/5.png"});imgData.push({name:"item6",path:"./images/6.png"});loadingLayer = new LSprite();loadingLayer.graphics.drawRect(1,"black",[50, 200, 200, 20],true,"#ffffff");addChild(loadingLayer);loadImage();}function loadImage(){if(loadIndex >= imgData.length){removeChild(loadingLayer);legendLoadOver();gameInit();return;}loader = new LLoader();loader.addEventListener(LEvent.COMPLETE,loadComplete);loader.load(imgData[loadIndex].path,"bitmapData");}function loadComplete(event){loadingLayer.graphics.clear();loadingLayer.graphics.drawRect(1,"black",[50, 200, 200, 20],true,"#ffffff");loadingLayer.graphics.drawRect(1,"black",[50, 203, 200*(loadIndex/imgData.length), 14],true,"#000000");imglist[imgData[loadIndex].name] = loader.content;loadIndex++;loadImage();}function gameInit(event){var i,j,bitmap,bitmapdata,childmap;backLayer = new LSprite();addChild(backLayer); bitmapdata = new LBitmapData(imglist["slot_back"]);bitmap = new LBitmap(bitmapdata);backLayer.addChild(bitmap);stopLayer = new LSprite();addChild(stopLayer);for(i=0;i<3;i++){var reel = new Reel(combination,i);reel.x = 150 * i + 90;reel.y = 225;reels.push(reel);addChild(reel);var kake = new LBitmap(new LBitmapData(imglist["kake"]));kake.x = 150 * i + 90;kake.y = 225;kakes.push(kake);addChild(kake);var stop = new LButton(new LBitmap(new LBitmapData(imglist["stop_up"])),new LBitmap(new LBitmapData(imglist["stop_over"])));stop.x = 150 * i + 110;stop.y = 490;stop.index = i;stopBtn.push(stop);stop.visible = false;stop.addEventListener(LMouseEvent.MOUSE_UP, stopevent);addChild(stop);} startLayer = new LSprite();addChild(startLayer);start = new LButton(new LBitmap(new LBitmapData(imglist["start"])),new LBitmap(new LBitmapData(imglist["start"])));start.x = 55;start.y = 450;startLayer.addChild(start);start.addEventListener(LMouseEvent.MOUSE_UP, onmouseup);win = new LButton(new LBitmap(new LBitmapData(imglist["slot_ok"])),new LBitmap(new LBitmapData(imglist["slot_ok"])));startLayer.addChild(win);win.visible = false;win.addEventListener(LMouseEvent.MOUSE_UP, winclick);backLayer.addEventListener(LEvent.ENTER_FRAME,onframe);}function onframe(){var i;for(i=0;i<3;i++){reels[i].onframe();}}function stopevent(event,currentTarget){reels[currentTarget.index].stopFlag = true;}function onmouseup(event){var i;var stopNum = Math.floor(Math.random()*(combination.length/3));start.visible = false;for(i=0;i<3;i++){stopBtn[i].visible = true;reels[i].startReel = true;reels[i].stopFlag = false;reels[i].stopNum = stopNum;}}function winclick(){win.visible = false;start.visible = true;}function checkWin(){var i;var allstop = 0;for(i=0;i= 3){for(i=0;i= 19){win.visible = true;}else{start.visible = true;}}}

Reel.js

function Reel(combination,index){base(this,LSprite,[]);var self = this; //-------------------------------------------//実行側から操作可能なプロパティの初期設定//-------------------------------------------self.maxSpeed = 70;self.minSpeed = 10;self.currentNum = 1;self.stopNum = 0;self.maxNum = 6;self.speedUpStep = 2;self.speedDownStep = 2;self.combination = combination;self.stopFlag = true;self.currentSpeed = 0;self.startReel = false;self.index = index;//-------------------------------------------//準備//-------------------------------------------self.reels = [];self.indexs = [0,0,0,0];self.reels.push(new LBitmap(self.getReel()));self.reels.push(new LBitmap(self.getReel()));self.reels.push(new LBitmap(self.getReel()));self.reels.push(new LBitmap(self.reels[0].bitmapData));var i,sy;self.reels[0].height = 60;self.reels[0].bitmapData.height = self.reels[0].height;self.reels[0].bitmapData.setCoordinate(0,80-self.reels[0].height);self.reels[2].height = 60;self.reels[2].bitmapData.height = self.reels[2].height;self.reels[3].visible = false;sy = 0;for(i=0;i self.maxNum)self.currentNum = 1;self.indexs[0] = self.currentNum; self.indexs.pop();self.indexs.unshift(self.currentNum);var nextReel = new LBitmapData(imglist["item"+self.currentNum++]);return nextReel;};Reel.prototype.wheel = function (){var self = this;//回転速度の調節if (self.stopFlag) {//スピードダウンif (self.currentSpeed > self.minSpeed) {self.currentSpeed -= self.speedDownStep;} else {self.currentSpeed = self.minSpeed;}} else {//スピードアップif (self.currentSpeed < self.maxSpeed) {self.currentSpeed += self.speedUpStep;} else {self.currentSpeed = self.maxSpeed;}}if(self.stopFlag && self.currentSpeed  60){self.currentSpeed = 60 - self.reels[1].y; self.startReel = false;}self.setY();if(!self.startReel)checkWin();};Reel.prototype.setY = function(){var self = this;self.reels[1].y += self.currentSpeed;if(self.reels[1].y + self.reels[1].height > 200){self.reels[1].height = 200 - self.reels[1].y;self.reels[1].bitmapData.height = self.reels[1].height;}if(self.reels[1].y > 80){self.reels[0].height = 80;self.reels[0].y = self.reels[1].y - 80;}else{self.reels[0].height = self.reels[1].y;self.reels[0].y = 0;}self.reels[0].bitmapData.height = self.reels[0].height;self.reels[0].bitmapData.setCoordinate(0,80-self.reels[0].height);self.reels[2].y = self.reels[1].y + self.reels[1].height;if(self.reels[2].y > 200){self.reels[2].visible = false;}else if(self.reels[2].y + 80 > 200){self.reels[2].height = 200 - self.reels[2].y;self.reels[2].bitmapData.height = self.reels[2].height;}else{self.reels[3].y = self.reels[2].y + self.reels[2].height;if(self.reels[3].y  0){var child = self.reels.pop();child.bitmapData = self.getReel();child.visible = true;self.reels.unshift(child);child.y = 0;child.height = self.reels[1].y;child.bitmapData.height = child.height;child.bitmapData.setCoordinate(0,80-child.height);}if(self.reels[3].y >= 200){self.reels[3].visible = false;}};

index.html

slot   
loading……

感谢大家的阅读,希望大家收益多多。

本文转自:https://blog.csdn.net/lufy_Legend/article/details/7021965

推荐教程: 《HTML教程》

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