【在Linux世界中追寻伟大的One Piece】Socket编程UDP(续)

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UdpServer.hpp

#pragma once#include #include #include #include #include #include #include #include #include #include #include #include #include "nocopy.hpp"#include "Log.hpp"#include "Comm.hpp"#include "InetAddr.hpp"#include "ThreadPool.hpp"

const static uint16_t defaultport = 8888;const static int defaultfd = -1;const static int defaultsize = 1024;

using task_t = std::function;

class UdpServer : public nocopy {public:UdpServer(uint16_t port = defaultport) : _port(port), _sockfd(defaultfd) {pthread_mutex_init(&_user_mutex, nullptr);}

void Init() {    // 1. 创建 socket,就是创建了文件描述符    _sockfd = socket(AF_INET, SOCK_DGRAM, 0);    if (_sockfd < 0) {        lg.LogMessage(Error, "socket error: %sn", strerror(errno));        return;    }    // 2. 绑定    struct sockaddr_in addr;    memset(&addr, 0, sizeof(addr));    addr.sin_family = AF_INET;    addr.sin_port = htons(_port);    addr.sin_addr.s_addr = htonl(INADDR_ANY);    if (bind(_sockfd, (struct sockaddr*)&addr, sizeof(addr)) < 0) {        lg.LogMessage(Error, "bind error: %sn", strerror(errno));        close(_sockfd);        return;    }    // 3. 初始化线程池    ThreadPool::GetInstance()->Start();}void AddOnlineUser(InetAddr addr) {    LockGuard lockguard(&_user_mutex);    for (auto& user : _online_user) {        if (addr == user) return;    }    _online_user.push_back(addr);    lg.LogMessage(Debug, "%s:%d is add to online user list...n", addr.Ip().c_str(), addr.Port());}void Route(int sock, const std::string& message) {    LockGuard lockguard(&_user_mutex);    for (auto& user : _online_user) {        sendto(sock, message.c_str(), message.size(), 0, (struct sockaddr*)&user.GetAddr(), sizeof(user.GetAddr()));        lg.LogMessage(Debug, "server send message to %s:%d, message: %sn", user.Ip().c_str(), user.Port(), message.c_str());    }}void Start() {    // 服务器永远不退出    char buffer[defaultsize];    for (;;) {        struct sockaddr_in peer;        socklen_t len = sizeof(peer); // 不能乱写        ssize_t n = recvfrom(_sockfd, buffer, sizeof(buffer) - 1, 0, (struct sockaddr*)&peer, &len);        if (n > 0) {            InetAddr addr(peer);            AddOnlineUser(addr);            buffer[n] = 0;            std::string message = "[";            message += addr.Ip();            message += ":";            message += std::to_string(addr.Port());            message += "]# ";            message += buffer;            task_t task = std::bind(&UdpServer::Route, this, _sockfd, message);            ThreadPool::GetInstance()->Push(task);        }    }}

private:uint16_t _port;int _sockfd;std::vector _online_user; // 会被多个线程同时访问的pthread_mutex_t _user_mutex;};

引入线程池

InetAddr.hpp

#pragma once

include

include

include

include

include

include

class InetAddr {public:InetAddr(struct sockaddr_in& addr) : _addr(addr) {_port = ntohs(_addr.sin_port);_ip = inet_ntoa(_addr.sin_addr);}

std::string Ip() { return _ip; }uint16_t Port() { return _port; }std::string PrintDebug() {    std::string info = _ip;    info += ":";    info += std::to_string(_port); // "127.0.0.1:4444"    return info;}const struct sockaddr_in& GetAddr() {    return _addr;}bool operator == (const InetAddr& addr) {    return this->_ip == addr._ip && this->_port == addr._port;}~InetAddr() {}

private:std::string _ip;uint16_t _port;struct sockaddr_in _addr;};

在InetAddr中,重载一下==方便对用户是否是同一个进行比较。

UdpClient.hpp

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#include 

include

include

include

include

include / See NOTES /

include

include

include

include "Thread.hpp"

include "InetAddr.hpp"

void Usage(const std::string& process) {std::cout << "Usage: " << process << " ip port" << std::endl;exit(1);}

void RecverRoutine(void arg) {threaddata td = static_cast<threaddata>(arg);int sock = td->sockfd;char buffer[1024];for (;;) {struct sockaddr_in peer;socklen_t len = sizeof(peer);ssize_t n = recvfrom(sock, buffer, sizeof(buffer) - 1, 0, (struct sockaddr*)&peer, &len);if (n > 0) {buffer[n] = 0;std::cerr << "recv: " << buffer << std::endl;}}return nullptr;}

void SenderRoutine(void arg) {threaddata td = static_cast<threaddata>(arg);int sock = td->sockfd;struct sockaddr_in peer = td->peer;char buffer[1024];for (;;) {std::cin.getline(buffer, sizeof(buffer));sendto(sock, buffer, strlen(buffer), 0, (struct sockaddr*)&peer, sizeof(peer));}return nullptr;}

int main(int argc, char* argv[]) {if (argc != 3) {Usage(argv[0]);}

int sock = socket(AF_INET, SOCK_DGRAM, 0);if (sock < 0) {    std::cerr << "socket error: " << strerror(errno) << std::endl;    exit(2);}struct sockaddr_in peer;memset(&peer, 0, sizeof(peer));peer.sin_family = AF_INET;peer.sin_port = htons(atoi(argv[2]));peer.sin_addr.s_addr = inet_addr(argv[1]);threaddata td;td.sockfd = sock;td.peer = peer;Thread recver("recver", RecverRoutine, td);Thread sender("sender", SenderRoutine, td);recver.Start();sender.Start();recver.Join();sender.Join();close(sock);return 0;

}

UDP协议支持全双工,一个sockfd,既可以读取,又可以写入,对于客户端和服务端同样如此。多线程客户端,同时读取和写入。测试的时候,使用管道进行演示。

【在Linux世界中追寻伟大的One Piece】Socket编程UDP(续)

感谢各位大佬支持!!!

互三啦!!!

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