解释像耳朵一样的甜甜圈(最后部分)

解释像耳朵一样的甜甜圈(最后部分)

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c 的完整代码是

#include #include #include #include typedef struct {    double a1;    double a2;    double a3;} singlerow;typedef struct {    singlerow a1;    singlerow a2;    singlerow a3;} matrix;singlerow multiply(singlerow m1, matrix m2) {    singlerow res;    res.a1 = m1.a1 * m2.a1.a1 + m1.a2 * m2.a2.a1 + m1.a3 * m2.a3.a1;    res.a2 = m1.a1 * m2.a1.a2 + m1.a2 * m2.a2.a2 + m1.a3 * m2.a3.a2;    res.a3 = m1.a1 * m2.a1.a3 + m1.a2 * m2.a2.a3 + m1.a3 * m2.a3.a3;    return res;}int main() {  int screen_width = 80, height = 22;  char buffer[1760];  float zbuffer[1760];  float a = 0, b = 0;  int r2 = 2, r1 = 1;  printf("x1b[2j");  while (1) {    memset(buffer, ' ', 1760);    memset(zbuffer, 0, 7040);      for (float theta = 0; theta < 6.28; theta += 0.07) {        for (float phi = 0; phi < 6.28; phi += 0.02) {          singlerow circle = {2 + cos(theta), sin(theta), 0};          // rotation on y-axis          matrix ry = {{cos(phi), 0, sin(phi)}, {0, 1, 0}, {-sin(phi), 0, cos(phi)}};          // rotation on x-axis          matrix rx = {{1, 0, 0}, {0, cos(a), sin(a)}, {0, -sin(a), cos(a)}};          // rotation on z-axis          matrix rz = {{cos(b), sin(b), 0}, {-sin(b), cos(b), 0}, {0, 0, 1}};          singlerow donut = multiply(circle, ry);          singlerow rotatex = multiply(donut, rx);          // we will consider it as [nx, ny, nz]          singlerow spinningdonut = multiply(rotatex, rz);          float recinz = 1 / (spinningdonut.a3 + 5);          int x = 40 + 30 * spinningdonut.a1 * recinz;          int y = 12 + 15 * spinningdonut.a2 * recinz;          // o is index of current buffer          int o = x + screen_width * y;          int l = 8 * (spinningdonut.a2 - spinningdonut.a3 + 2 * cos(b) * sin(a) * sin(phi)            - 2 * cos(phi) * cos(theta) * sin(b)            - 2 * cos(phi) * sin(b)            + 2 * cos(a) * sin(phi)          );          // donut luminicity will be seen by these characters          // these 12          char charout[] = ".,-~:;=!*#$@";          if (x < screen_width && y < height && zbuffer[o] < recinz) {            zbuffer[o] = recinz;            // if l  0 ? l : 0];          }        }      }    // clear screen    printf("x1b[h");    for (int i = 0; i <1761; i++) {      // on every 80th character, new line will be printed      // if there's a reminder then buffer printed      putchar(i % 80 ? buffer[i] : 10);      a += 0.00004;      b += 0.00002;    }    // timer to slow down speed a bit    usleep(10000);  }  return 0;}

java的完整代码是

import java.util.Arrays;class singleRow {  public double a1;  public double a2;  public double a3;  public singleRow(double a1, double a2, double a3) {    this.a1 = a1;    this.a2 = a2;    this.a3 = a3;  }}class Matrix {  public singleRow a1;  public singleRow a2;  public singleRow a3;  public Matrix(singleRow a1, singleRow a2, singleRow a3) {    this.a1 = new singleRow(a1.a1, a1.a2, a1.a3);    this.a2 = new singleRow(a2.a1, a2.a2, a2.a3);    this.a3 = new singleRow(a3.a1, a3.a2, a3.a3);  }  public static singleRow multiply(singleRow m1, Matrix m2) {    singleRow res = new singleRow(0, 0, 0);    res.a1 = (m1.a1 * m2.a1.a1) + (m1.a2 * m2.a2.a1) + (m1.a3 * m2.a3.a1);    res.a2 = (m1.a1 * m2.a1.a2) + (m1.a2 * m2.a2.a2) + (m1.a3 * m2.a3.a2);    res.a3 = (m1.a1 * m2.a1.a3) + (m1.a2 * m2.a2.a3) + (m1.a3 * m2.a3.a3);    return res;  }}public class Main {public static void main() {  int screen_width = 80, height = 22;  char[] buffer = new char[1760];  double[] zBuffer = new double[1760];  double A = 0, B = 0;  int R2 = 2, R1 = 1;  System.out.print("u001b[2J");  while (true) {    Arrays.fill(buffer, 0, 1760, ' ');    Arrays.fill(zBuffer, 0, 1760, 0);      for (float theta = 0; theta < 6.28; theta += 0.07) {        for (float phi = 0; phi < 6.28; phi += 0.02) {          singleRow circle = {2 + Math.cos(theta), Math.sin(theta), 0};          // rotation on Y-axis          Matrix Ry = new Matrix(          new singleRow(Math.cos(phi), 0, Math.sin(phi)),          new singleRow(0, 1, 0),          new singleRow(-Math.sin(phi), 0, Math.cos(phi))        );        // rotation on X-axis        Matrix Rx = new Matrix(          new singleRow(1, 0, 0),          new singleRow(0, Math.cos(A), Math.sin(A)),          new singleRow(0, -Math.sin(A), Math.cos(A))        );        // rotation on Z-axis        Matrix Rz = new Matrix(          new singleRow(Math.cos(B), Math.sin(B), 0),          new singleRow(-Math.sin(B), Math.cos(B), 0),          new singleRow(0, 0, 1)        );          singleRow donut = Matrix.multiply(circle, Ry);          singleRow rotateX = Matrix.multiply(donut, Rx);          // We will consider it as [Nx, Ny, Nz]          singleRow spinningDonut = Matrix.multiply(rotateX, Rz);          float reciNz = 1 / (spinningDonut.a3 + 5);          int x = 40 + 30 * spinningDonut.a1 * reciNz;          int y = 12 + 15 * spinningDonut.a2 * reciNz;          // o is index of current buffer          int o = x + screen_width * y;          int L = 8 * (spinningDonut.a2 - spinningDonut.a3             + 2 * Math.cos(B) * Math.sin(A) * Math.sin(phi)            - 2 * Math.cos(phi) * Math.cos(theta) * Math.sin(B)            - 2 * Math.cos(phi) * Math.sin(B)            + 2 * Math.cos(A) * Math.sin(phi)          );          // donut luminicity will be seen by these characters          // these 12          char[] charOpts = {'.', ',', '-', '~', ':', ';', '=', '!', '*', '#', '$', '@'};          if (x < screen_width && y < height && zBuffer[o] < reciNz) {            zBuffer[o] = reciNz;            // If L  0 ? L : 0];          }        }      }    // Clear screen    System.out.print("u001b[H");    for (int i = 0; i <1761; i++) {      // On every 80th character, new line will be printed      // If there's a reminder then buffer printed      System.out.print(i % 80 ? buffer[i] : 10);      A += 0.00004;      B += 0.00002;    }  }}}

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